Epic Bowhead

Epic Bowhead

  • Plant
  • Cold
  • Air
  • Water
  • Fire
Beds5 Beds
Grid space3x3 3x3

Variants

Cost

  • Psychic Psychic1,750 Diamonds

Breeding Combinations

Psychic Psychic

  • Gloptic Gloptic+Poppette Poppette

Breeding & Incubation

Psychic Psychic

StandardClubbox Clubbox
Normal Normal2d 3h1d 14h 15m
Enhanced Enhanced1d 14h 15m1d 4h 41m
Skin-boosted Skin-boosted1d 21h 54m1d 10h 25m
Skin + Enhanced Skin + Enhanced1d 9h 9m1d 51m

Feeding

Treats Treats (rate 25)
LevelTreats Treats
10
2100
3300
4700
51,500
63,100
76,300
812,700
925,500
1051,100
11102,300
12204,700
13409,500
14819,100
151,638,300
162,867,100
174,710,300
187,475,100
1911,622,300
2017,843,100

Currency Production

Coins Coins (per minute)
Level0%25%50%75%100%Max
1354352617036,174
25568829611056,845
38510612714817087,851
4112140168196224116,274
5140175210245280144,696
6167208250292334173,118
7195243292341390201,541
8225281337393450232,547
9252315378441504260,970
10280350420490560289,392
11307383460537614317,814
12335418502586670346,237
13365456547638730377,243
14392490588686784405,666
15420525630735840434,468
16441551661771882456,191
17459573688803918474,256
18472590708826944487,820
19482602723843964497,772
20487608730852974503,247
Relics Relics (per month)
Level0%25%50%75%100%Max
13.244.054.865.676.484
23.464.335.196.066.924
33.584.485.376.277.164
43.724.655.586.517.444
53.844.805.766.727.684
63.974.965.966.957.944
74.115.146.177.198.225
84.265.326.397.468.525
94.415.516.627.728.825
104.565.706.847.989.125
114.725.907.088.269.445
124.896.117.338.569.785
135.076.347.618.8710.146
145.246.557.869.1710.486
155.426.788.139.4910.846
165.617.018.429.8211.226
175.807.258.7010.1511.606
186.007.509.0010.5012.006
196.237.799.3510.9012.467
206.448.059.6611.2712.887

Likes

Crucible

Keys 10Relics 24

/EpicEpic

  • Success Success2d 3h
  • Fail Fail1d 16h
  • Fail Fail1d 23h 45m

Island Skin Crucible

/EpicEpic

  • Success Success1d 21h 54m
  • Fail Fail1d 12h
  • Fail Fail1d 18h 58m 30s

Evolving a common monster into an epic form has a chance to partially fail and evolve into a rare instead, which shares the same time as the rare fail time.

Islands