Epic Gnarl

Epic Gnarl

  • Plant
  • Cold
  • Water
  • Earth
  • Fire
Beds5 Beds
Grid space2x2 2x2

Cost

  • Bone Bone1,750 Diamonds

Breeding Combinations

Bone Bone

  • Plinkajou Plinkajou+Peckidna Peckidna

Breeding & Incubation

Bone Bone

StandardClubbox Clubbox
Normal Normal1d 23h1d 11h 15m
Enhanced Enhanced1d 11h 15m1d 2h 26m
Skin-boosted Skin-boosted1d 18h 18m1d 7h 43m
Skin + Enhanced Skin + Enhanced1d 6h 33m22h 54m

Feeding

Treats Treats (rate 25)
LevelTreats Treats
10
2100
3300
4700
51,500
63,100
76,300
812,700
925,500
1051,100
11102,300
12204,700
13409,500
14819,100
151,638,300
162,867,100
174,710,300
187,475,100
1911,622,300
2017,843,100

Currency Production

Coins Coins (per minute)
Level0%25%50%75%100%Max
1415161718230,659
264809611212848,178
310012515017520074,458
413216519823126498,547
5164205246287328122,636
6196245294343392146,725
7228285342399456170,814
8264330396462528197,094
9296370444518592221,183
10328410492574656245,272
11360450540630720269,361
12392490588686784293,450
13428535642749856319,730
14460575690805920343,819
15492615738861984368,230
165176467759041,034386,641
175386728079411,076401,952
185536918299671,106413,448
195647058469871,128421,883
205707128559971,140426,523
Relics Relics (per month)
Level0%25%50%75%100%Max
13.244.054.865.676.484
23.464.335.196.066.924
33.584.485.376.277.164
43.724.655.586.517.444
53.844.805.766.727.684
63.974.965.966.957.944
74.115.146.177.198.225
84.265.326.397.468.525
94.415.516.627.728.825
104.565.706.847.989.125
114.725.907.088.269.445
124.896.117.338.569.785
135.076.347.618.8710.146
145.246.557.869.1710.486
155.426.788.139.4910.846
165.617.018.429.8211.226
175.807.258.7010.1511.606
186.007.509.0010.5012.006
196.237.799.3510.9012.467
206.448.059.6611.2712.887

Likes

Crucible

Keys 10Relics 24

/EpicEpic

  • Success Success1d 23h
  • Fail Fail1d 16h
  • Fail Fail1d 23h 45m

Island Skin Crucible

/EpicEpic

  • Success Success1d 18h 18m
  • Fail Fail1d 12h
  • Fail Fail1d 18h 58m 30s

Evolving a common monster into an epic form has a chance to partially fail and evolve into a rare instead, which shares the same time as the rare fail time.

Islands